Gameplay[ edit ] Dragon Age: Inquisition is an action role-playing game similar to its predecessors. At the beginning of the game, the player chooses a race for their player character: As the Inquisitor, players had to make choices and decisions that affect and change the game's world state.
In addition, they can "judge" certain people on their behaviors and decide their fate. Origins was set, as well as three new unexplored regions, which include Orlais, Nevarra and the Free Marches.
As opposed to the previous gift and dialogue based system, romance arcs occur in reaction to story events and variables specific to each character and include sex scenes. Josephine, for example does not have an explicit sex scene with the inquisitor during the main plot.
Some of these party members would decide whether to fall in love with the Inquisitor based on their gender and race. Depending upon which party member has received it, a piece of armour would automatically adjust its shape and aesthetics in order to fit that particular character while still maintaining their identity.
Players can craft and customize armour or weapons using the materials they have collected; rarer materials give the particular weapon or armour piece better attributes. These upgrades have minor effects on the Inquisitions espionage, commerce or military capabilities. Inquisition "to shore up world consistency".
Players can detail the major plots of the previous two Dragon Age games to provide this level of customization without requiring replay of the initial games. This is achieved by defeating the occupants of the keep or fort or establishing camps, which are used to provide fast travel and resupply points. Operations can be discovered to repair various structures and pathways, such as bridges or collapsed caves.
These operations will allow exploration of previously unreachable locations and side quests. Origins returns in Inquisition.
Combat focuses on the player's ability to prepare, position, and form a cohesive team with their party members. During combat, players can switch to control other party members, while artificial intelligence will take control of the Inquisitor and other members in the party. The second is closer to that of classic role-playing games , including Dragon Age: This combat system is named Tactical View and allows for the placing of traps while the game is paused.
They have a fixed level, which means players can be either too weak or strong for the enemies found in that region. Inquisition also introduces multiplayer, which is described as a " dungeon crawling experience" by BioWare.
The game features a co-operative multiplayer mode which tasks players to play as an Agent of the Inquisition. As a result, the progress made by the player in the multiplayer mode would not carry to the campaign.
Players can upgrade and craft items, and unlock new characters in the multiplayer mode. Since time is needed to unlock new characters, micro-transactions are featured. Players can purchase an in-game currency called Platinum to speed up the process of unlocking new characters.
Please help improve it by removing unnecessary details and making it more concise. April Setting[ edit ] Dragon Age: Inquisition is set in the continent of Thedas, the fantasy world in which the two previous games are set. The game covers more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden, the setting of the first game in the series.
The setting overhaul allows the players to go back and forth between Ferelden and Orlais. Asunder and The Masked Empire, a civil war between the loyalists of the ruling Empress and a powerful noble faction led by her cousin, Grand Duke Gaspard, broke out in Orlais. Simultaneously, the Circle of Magi has gone rogue, in part due to the events of Dragon Age II, and the Templar Order seceded from the Chantry to wage their own civil war on the mages. The area traversable in Inquisition is much larger than both Dragon Age: Origins and Dragon Age II, and is said to cover two countries and the land between.
Ferelden setting of Dragon Age: Origins and Orlais, with a land known as the Dales located within. Characters of Dragon Age: Inquisition Returning characters from the previous games include Cullen, Leliana, Cassandra Pentaghast and Varric Tethras, the latter two serving as player companions, the former two serving as the Inquisition's military commander and spymaster, respectively.
New companions introduced include Solas, an elven apostate mage well-versed in the Fade and spirits; Blackwall, an Orlesian Grey Warden recruiter; Sera, an elven thief and member of a clandestine society called the Friends of Red Jenny; Iron Bull, a Qunari warrior leading a mercenary company called the Bull's Chargers, and agent of the Ben-Hassrath spies; Vivienne, a loyalist Circle Mage from Orlais; Dorian, a mage from the Tevinter Imperium; and Cole, a spirit of compassion who has taken the form of a deceased human mage.
Josephine Montilyet, an Antivan noblewoman and diplomat, serves as the Inquisition's ambassador. Plot[ edit ] A gameplay screenshot showing the player-controlled Inquisitor middle using their ability to manipulate Fade rifts. Also shown are the radial abilities menu on the bottom-right, party icons on the top-left, and a minimap of the level on the bottom-left. During the negotiations, an explosion destroys the Conclave, killing the Divine and many senior Chantry clerics, along with many mages and templars, and creates the Breach, a massive hole in the Veil, the magical boundary between the physical world and the Fade, the world of spirits.
The only survivor of the blast is the player character, who emerges from a rift with a mark on their hand capable of closing the rifts that have sprung up in the Breach's wake, but no memory of what happened.
After assisting Cassandra in closing several rifts, the player begins to be referred to as the "Herald of Andraste". With the Chantry leaderless, Cassandra and Leliana re-establish its predecessor, the Inquisition, to carry out one of the Divine's last orders.
They resolve to establish authority, close the Breach, and defeat its creator. After gaining the assistance of either the mages or the templars, the Herald succeeds in closing the Breach. During a victory celebration, Haven is attacked by a corrupted version of whichever faction the player did not side with.
The attackers are led by Corypheus, an ancient Tevinter magister turned darkspawn who was responsible for opening the Breach. Aided by a dragon that appears to be an Archdemon, Corypheus overcomes Haven's defences and forces the Inquisition to flee.
Confronting the Herald, Corypheus refers to the mark as "the Anchor", the means by which he would physically enter the Fade and claim the Maker's throne in the Black City, attaining apotheosis for himself.
He attempts to remove the Anchor with a magical elven orb, only to discover that the Anchor is permanently attached; the Herald escapes Corypheus by setting off an avalanche that buries Haven and decimates Corypheus's army. The Herald regroups with other survivors of the attack, and Solas leads the Inquisition to the abandoned and forgotten fortress of Skyhold, high in the mountains, which becomes their new base. The player character becomes the Inquisitor, leader of the Inquisition.
With the assistance of Hawke, who fled Kirkwall after Dragon Age II , the Inquisitor investigates the disappearance of the Grey Wardens, discovering that they were being manipulated by Corypheus into raising a demon army. The Inquisitor reenters the Fade and regains memories of the Conclave, which reveal that the Inquisitor obtained the Anchor upon coming into contact with Corypheus's orb, after stumbling on a ritual carried out by enthralled Grey Wardens to unlock the orb's power.
Either the Grey Warden or Hawke gives their life to help the others escape the Fade, and the Inquisitor must decide whether to exile or recruit the remaining Wardens.
The Inquisitor also attends a ball at the Winter Palace and resolves the ongoing civil war in Orlais. Morrigan, an advisor to the Empress, joins the Inquisition as Imperial liaison. Following her advice, the Inquisitor travels to the Temple of Mythal in order to stop Corypheus from obtaining an Eluvian, a powerful artifact which would enable him to physically enter the Fade. The Inquisitor witnesses Corypheus seemingly destroyed by the temple's defenses, only for him to be reborn in the body of a nearby Grey Warden.
Taking refuge inside the temple, either the Inquisitor or Morrigan gains the powers of the Well of Sorrows, the magical 'key' to the resident Eluvian, providing the recipient wisdom of previous servants of Mythal but also binding them to her will. Mythal is revealed to be Flemeth, the Witch of the Wilds.
In either case, voices from the Well reveal that Corypheus' dragon is the key to stopping him; it is a facsimile of an Archdemon, which, if killed, would disrupt Corypheus' ability to leap into other bodies and leave him vulnerable.
The Inquisitor then confronts Corypheus as he reopens the Breach and defeats him and his dragon, resealing the Breach permanently and hurling the darkspawn magister to the Fade, destroying his physical body in the process. After finding Corypheus's orb destroyed, a dismayed Solas departs the Inquisition.
The epilogue, narrated by Morrigan, details the outcomes of the Inquisitor's decisions for the Mage-Templar war, the Grey Wardens, and the leadership of Orlais. Depending on the player's choices, either Cassandra, Leliana, or Vivienne will be appointed as the new Divine, taking on the title of Divine Victoria. In the post-epilogue, Flemeth meets with Solas, who is revealed to be Fen'Harel, the elven god of betrayal.
Their conversation reveals that Solas had given his orb to Corypheus, since he was too weak to unlock the orb's true power after his slumber. Though remorseful for his actions and recognizing that he deserves punishment, Solas deems himself too important to be killed, claiming that the elves need him. As Flemeth embraces Solas, his eyes begin to glow and he seemingly petrifies her.
Trespasser[ edit ] Two years after the defeat of Corypheus, the Inquisition goes to the Winter Palace to engage in talks regarding its future; Ferelden wishes the organisation disbanded, while Orlais wants to incorporate it into its armed forces.
During the negotiations, a dead Qunari appears, leading the Inquisitor to discover a Qunari plot to invade Thedas, referred to as "Dragon's Breath". Qunari agents within the Inquisition would smuggle barrels of gaatlock the Qunari equivalent of gunpowder into seats of power and governance across southern Thedas, allowing the Qunari to wipe out its leadership and facilitate an invasion.
They also learn that agents supposedly working for Fen'Harel have been disrupting the Qunari plans. Concurrently, the Inquisitor is losing control of the Anchor, threatening their life. While investigating the Qunari plot, the Inquisitor learns that the elven gods, the Evanuris, were in truth extremely powerful mages from ancient times who became corrupt and arrogant in their power, and that Fen'Harel had led a rebellion against them.
They also learn that the Veil was created by Fen'Harel, and that his doing so caused the civilization of the ancient elves to collapse due to its dependency on magic. The Inquisitor can also learn that Solas is Fen'Harel, depending on how well they search. The Inquisitor eventually encounters the Viddasala, the Qunari in charge of Dragon's Breath who claims that the Qunari instigated it in order to prevent an incident like the Breach's appearance - which they blamed on the south's failure to adequately control mages - from being repeated.
After the Inquisitor foils the plot, they convince the Viddasala that they are not Fen Harel's agents, and the Viddasala in turn reveals that Solas is the agent of Fen'Harel who has been disrupting the Dragon's Breath plot, unaware that they are one and the same. She pursues Solas into the Eluvian network, with the Inquisitor following, despite the Anchor growing increasingly out of control. Ultimately, the Viddasala is petrified by Solas. Solas temporarily calms the Anchor to explain himself to the Inquisitor, confessing to being Fen'Harel and creating the Veil in order to seal away the Evanuris after they assassinated Mythal, the only one who kept their ambition in check.
He also reveals his intentions to restore the world of ancient elves, even if he must destroy the present world. If asked about his role in the events of the core story, Solas explains that he had arranged for Corypheus to obtain his magical orb, hoping he would unlock it and kill himself in the subsequent explosion, after which Solas would retrieve the orb, use the Anchor to tear down the Veil, and restore the ancient elven world. After Corypheus instead survived the blast, Solas joined the Inquisition, seeing them as the best hope of defeating him.
If questioned about why he arranged for Dragon's Breath to be discovered, he will either state his desire to avoid unnecessary bloodshed or, if he is friends with the Inquisitor, admit that he sees value in the present world.
Ultimately, Solas amputates the Inquisitor's arm to prevent the Anchor from killing them and leaves, with the Inquisitor either resolving to stop him by any means necessary or to convince him to abandon his plan.
Upon returning to the Winter Palace, the Inquisitor must either disband the Inquisition or repurpose it to serve Divine Victoria, risking either weaker efforts against Solas or corruption in the ranks. An epilogue reveals that the Qunari resumed their war with Tevinter following their failed plot, and that elves across Thedas have disappeared to join Solas, in addition to detailing the fates of the Inquisitor's allies.
Regardless, the Inquisitor resolves to follow through with their vow to Solas, and plans to gather allies in Tevinter, noting that given Solas's familiarity with the workings of the Inquisition, they need to recruit people he has not encountered before. Development[ edit ] Technical designer Mark Wilson and narrative designer Kaelin Lavallee presenting on the game's "story and systems" at GDC Developer BioWare was planning on fusing elements of both earlier games in the series, Dragon Age: