White Mage "Blind Idiot" Translation: Several ability description in the English version are fairly or entirely inaccurate: Immunity's description says it prevents Buffs or Debuffs from being removed, but what it actually does is protect the user form certain debuffs namely Silence, Sleep, Blindness, and Poison.
Strike Back's and Reflex's descriptions claims to let you avoid all standard attacks, but they only avoids those made from an adjacent tile, though Reflex also evades standard attacks from cards.
Also apparent in some of the Judge Rulings- the wording of some of the rules can easily be misunderstood and cause instant loss of benefits for the rest of the battle. Al-Cid, who can't even change classes and whose abilities revolve solely around having females on the party.
Some people may see Adelle's Heritor class as this, with only decent Growths and abilities that don't make up for the growth. One of the best units in the game is the Ranger, one of the Seeq's starter jobs. Besides having the best Speed growth meaning more turns among the Seeq jobs, the "Mirror Item" and "Item Lore" abilities in combination with X-potions puts it in Game-Breaker territory.
Which is probably why they don't need an Ultima skill at all! Illusionists are the most overpowered and broken class in the game, when properly set up with abilities that increase the power of their spells while doubling the casting cost, and an ally Bangaa Cannoneer casting Ether shot,an ability that can be done for free and gives a large amount of mana.
Save for the final boss. Despite other abilities, the most efficient thing a Time Mage can do is Haste someone every turn, unless he happens to get enough MP to use Hastega. The same goes for the Arcanist, with using Drain and maybe Death. Knots of Rust are near-worthless little chunks of scrap metal that you can sometimes get as rewards from jobs or from the Judge for obeying the law.
Their sole purpose is as a throwing item that inflicts a few points of damage. However, some of the Standard Status Effects are cured when you take damage, and if you need someone cured of their confusion or infatuation now before they do something stupid and don't have any other way to do so such as healing spells, other items , then these are nice to have around. It tends to get boring rather fast, but with skills like loot level 3 or 4 you will get a significant payout.
Make her a green mage and teach her Tranq, which buffs accuracy. That skill is most likely second only to haste in terms of practicality, but considering how unique it is and the fact that its effects apply to a good majority of the skills means it's very useful for classes like assassins or a team is fighting against enemies with high evasion.
The "Moon Maiden" accessory, only gained by completing Brightmoon Tor. Bribing Your Way to Victory: At auction houses, going 20 bids allows you to buy extra tokens for clan pants, which can easily get expensive, but in order to sweep some areas it's almost required you get extra tokens or else your supply will get exhausted getting the other territories, where as others it just gets redundant.
This is what led to Frimelda's demise. She can get better. The passive ability "Blood Price" allows a unit to use magicks at the cost of using hit points. It is pitifully easy to set up your equipment so you get healed for more than the cost while casting blood price spells.
Hell, the ability keeps getting better the more you level up, because the amount of HP you have keeps increasing while the rate at which you gain MP each turn remains perpetually the same. A few places share names with FFTA places, but are on a landmass that in no way resembles the one from that game. Other than that, the landmass the town of Goug is on appearing exactly like the Goug desert's landmass does in Final Fantasy Tactics.
The implications are quite interesting. The reason it doesn't resemble FFTA's landmass is that they're not the same place. In FFTA, the Bangaa, being the most physical race, took on an unfortunate stereotype as a bunch of craven Dumb Muscle thugs, and were an overwhelmingly prevalent choice for minor bad guys.
FFTA2, however, brings Seeq to the table, a race which pushes even further to the end of the physical spectrum. In characterization terms, these guys essentially became the new Bangaa, while Bangaa themselves received a more favorable portrayal overall, as gruff but well-meaning Proud Warrior Race Guys.
To put it another way, the Seeq took over the Bangaa's old role as the "orcs" of Ivalice, while the Bangaa were promoted to "dwarves". The Mimic monster type. Also counts as an embodiment of the White Gloves trope. Randell, the librarian at Luso's school, is Mewt from the previous game, which is why the book was in the library in the first place. His teddy bear is even on his desk. Ritz shows up in the background of the multiple-choice question you take at the beginning of the game, as well.
There are other character connections as well, for instance mention of Gaol, a hero mentioned in multiple missions in the original, and whose right-hand Ezel Berbier also makes an appearance, though he suddenly has an accent. So does Montblanc, Marche's Moogle sidekick. Speaking of Marche, Luso's official art depicts him with the exact same sword Marche had in his. The translucent pizza cutter thing. Halfway through the game, Luso bumps into a pair of Bangaa. The White Monk accuses Luso of stealing his gem, which causes Luso to almost call him a "big fat lizard".
Montblanc comes in and manages to clear up the mess, then tells Luso to never call the Bangaa a lizard. This is almost the same exact scene with Marche and his run in with the Bangaa in the beginning of Final Fantasy Tactics Advance. The tourney battle against Clan Centurio is Montblanc's former clan from Final Fantasy XII and all the members were NPC allies in XII that helped you in a few missions They are also the default party members in the Japanese version of Tactics Advance, but the English version gave them random names instead as well as changing the clan name to "Nutsy".
When you fight a gang of yellow chocobos and one red chocobo near the town of Goug, there is a chance that the red chocobo will be level 99, which is a Shout-Out to 12's rare level 99 chocobo.
Beating the monster nets you a rare item that lets you summon a powerful scion. Many pieces of loot are items from previous Final Fantasy titles. Enemy units, no matter how low their level, exhibit far better speed and evasion than your own party, as well as a sickeningly high rate of slamming you with bad status.
In order to add more challenge to some of the really late-game battles, the computer characters get several free rounds to attack you before you get a chance to do anything. Also, it seems like percentage rates don't matter to the computer much. In general, the hit-miss chances are re-seeded after each hit.
Be prepared to see non-player characters - enemies and allies alike - using impossible skills. The surprise of having a Hume Illusionist unleashing first round spells that hit your entire team can only be matched by discovering that she's using Blood Price a skill only Viera can learn to do it.
Roulette randomally kills one character on the field, but that character can be from either side. It isn't uncommon to get a 3: It is crucial to kill the one who keeps casting it. Late game you get and need the strength to far outdamage it, while the ranger stays at The Gria are all female dragon humanoids who specialize in pure power devastation attacks, as shown with half of the available job classes. And the Viera, depending on where one draws the line.
Subverted with Frimelda who is turned into a monster namely a zombie but doesn't look noticeably "cuter". In fact the only difference between her and a regular one appearance-wise is that her shirt and skin color are different. Cutscene Power to the Max: In the mission where you save Ghi Yelghi from a Viking that is an "undefeated" duelist the Viking has his Templar and Dragoon Immobilize and Disable him with chants, then when the Viking loses he petrifies himself.
None of those spells exist for any class, nor are they used in the battle, and the only two of those three status effects can be caused by units of that race: Early in the game Cid gets shot by a ninja wielding a pistol, keeping him bedridden for a while. Nevermind the fact that ninjas can't use pistols, and they deal pitiful damage, even at close range. Much more apparent this time than last.
Editor of the Bonga Bugle, with a different quest for every month. Also a Miles Gloriosus. Some enemies can break your armor and weapons. It then disappears while giving you loot. The Head Editor of the Bonga Bugle.
You can gain access to the Ultima attacks and some of the best weapons and armor in the whole game as soon as you unlock auction houses. The Lang Brothers, four members of the Arbiters of Death, beat the everloving tar out of the other twenty-eight members of their clan and then fled the city. Because one of the latter spilled his drink on one of the former, and the rest simply tried to break up the resulting fight!
Ordinarily the bangaa are described as Lizard Folk , but their dragoon job plays on their tangential relationship to dragons, giving them Breath Weapon abilities. Gria have dragon wings, horns and tails, bordering them with Cute Monster Girl. Dude Looks Like a Lady: The Trickster member of the Four Leader of Duelhorn appears to be a female, with lipstick and all, but is a male Baaga. Adelle fights against one of The Gifted by herself as a test of strength.
If she passes, she'll be able to gain abilities as a Gifted for herself. At the end of Frimelda's story line Ghi Yelghi challengers her to a duel. Lord of the Flowsand. You are at the mercy of Random Drops for abilities and equipment so very much at this point. When he shows up latter in an optional mission, much buffed up, but is fairly easy with access to actual attacks and gear. It's hard to spot, but Montblanc shows up in the background in the scene where you name your clan.
And a few other times at the pub, which makes this an Easter Egg. The character s you need to protect often get deducted from you battle team's headcount limit, too. It's not uncommon for the headcount limit to be four or five as opposed to the usual six. It will sometimes go as low as three, but that usually means there is also an allied force that shows up just as the battle starts.
One of the personalities for generic Viera clan members. Occasionally you have to work with groups that are normally antagonistic; this is most apparent when the leader of the Camoa Braves specifically points out how odd it is to fight alongside your clan rather than against it.